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supereasy1001

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  1. So, I can't manipulate anything in that scene with the move tool. If I start a new scene and bring that object in I have no problem manipulating it with the move tool. Is there a global toggle or check box or something I could have hit a hot key for not knowing it and disabled my ability to use that tool in that scene? Not related, I just tried to respond to this on my phone. There is no login option for the forum when viewing on an Android phone. You're required to do a captcha authentication, and then even after you pass it, it says your email is in use by another user, which would be me. I can't log in so I can't verify that. Somebody might want to look at that.
  2. Any of the layers. I discovered it while trying to use the move tool on the BELT Layer. To be clear I am not talking about moving the object around in the scene. I'm talking about using the move tool from the transform panel to manipulate the voxels.
  3. Sure thing. Here's the dropbox link to the file. https://www.dropbox.com/scl/fi/yt1cjfyej3759wx0vl4ll/Horned-Skeleton-Bugged.zip?rlkey=04klhwdglwzb60qo65tqt3ox4&dl=0
  4. Thanks for the quick follow-up. I tested everything you suggested. The layer is not locked. Any mesh Mesh that I load into the sculpt room displays the same behavior. No existing mesh in the room can be manipulated with the move tool. All other tools seem to work fine. Resampling the mesh makes no difference to the behavior.
  5. Whenever I pull a sculpt model in from the sculpt model panel I am unable to use The move tool. Is receiving an error that " You are attempting to paint over an invisible layer.." It is not on an invisible layer. This has been double and triple checked. Other tools work. Only the move tool, Which I use (used) often. I'm running the latest stable version on windows.
  6. Is there support for importing vdm's that were created for Z brush?
  7. OK, on relaunch of 3Dcoat for the 3rd time after trying the uninstall license option, It gave me a prompt to install my license. Now when I install it, it says it's expired. So I try again to purchase a new license and it wont let me. So I try through PayPal and is lets me and says I can find my new license on my account page. No 2023 license or invoice shows up on my account page. I assume this is just a delay and will show up within 24 hours.
  8. Using the uninstall license option gives the error of no license found, which I would expect since its asking me for the license. See attached. I also went ahead and tried to upgrade my 2022 license, but it will not permit me to do so. I attempted the same thing last year and was told that I could not upgrade because my 12 months of free upgrades had not lapsed. I am on a new pc with a fresh install of the latest stable build. What do I have to do to solve this?
  9. Thanks for following up. I have to license on my new PC. In fact I registered the 2023.28 install in that way when I installed it. But when I updated to 2023.38 today, it no longer shows as registered and gives no pop up to reregister.
  10. I am migrating to a new pc. I have a clean install of 3dcoat and just ran the update manager to go from2023.28 to 2023.38. 3Dcoat no longer sees my license and shows me no path to register. How doo I fix this?
  11. @carlsoan I wanted to follow up because I may have found some issues that others have run into with sort of seemingly random errors I've encountered. Before transferring the materials and such, per the path you pointed out, I decide to first update all of the material previews in hope of making for a cleaner update on the new PC. I did this because I have noticed one of the problems I've encountered in the past, is material previews not representing the actual material when applied. The images below show the two problems I encountered while updating the previews. First, the entire "Fabrisc_Patterns" material folder in 3DC paint room had now previews at all, and gave me the missing file error as seen. Note that the path 3Dcoat thought the missing file should be in is not the path it is actually located at. Note that I've never relocated these files. Once I pathed to the correct location for that error, 3Dcoat then updated the rest of the materials in that folder with non problem. Continuing with the process, I started noticing that when I used the option to update All Previews for a folder of materials, it would radically change the preview for many materials, from what the material actually was. In the example shown for "AppleDarkGreen" and "metal_blue", if I updated the preview for only a select material, it retained the material appearance. However, if I updated All Previews in the folder, it seemed to overwrite the custom material with the appearance of the material that the custom material had originally been based on. Not sure how things got into such a bad state with the install on my old PC. Hopefully I can sort all of this out with a new install on the new PC.
  12. @Carlosanthe Pc isn't broken, it's just lagging badly with the latest stable build (has been slowing down more as the PC ages), and this is the install that's been updated repeatedly over the last 5 years or so, and seems to have ever increasing random behaviors, like not remembering brush or preference settings, crashing when I use the stencil tool, not saving the 360 renders to the selected location, etc. You suggested a clean install when I posted about this previously, but my work load hasn't permitted the down time until now. Thank you for the tip on what to copy to the new install.
  13. I am finally moving to a new PC as the build on my current PC is apparently corrupt beyond repair. I have a lot of custom materials, stencils, meshes, etc that I can lose. Is there a guide or process for moving to a new PC.
  14. Thank you for following up. I did in fact just test it on a different game asset of the same type (a marble it up ultra lop poly marble), and it does seem to be working. I'll do further testing to figure out why it is failing on the other models. All of these models were created in an older versions of 3dcoat, load and display correctly.
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