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supereasy1001

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About supereasy1001

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  1. supereasy1001

    [Solved] Material Store forgetting account and credit ?

    So this appears to be a minor issue with the store not recognizing my email. The problem is resolved. Thanks very much for your help.
  2. I'm a long time registered user. a few weeks ago I purchased a couple materials and had remaining credit on the store. Now it won't recognize my account or the email address associated with it. Has anyone else encounter this problem?
  3. supereasy1001

    Baking Errors

    Good idea. I'll give it a try.
  4. supereasy1001

    Baking Errors

    Thanks very much for responding. I don't think it's ambient occlusion, as it is a smooth domed shape being baked on to a lower poly smooth dome shape. It does feel like a smoothing angle problem, but when setting up the bake, the smoothing angle was set to 60 degrees, which should have resulted in a smooth shape. I did generate a curvature map. And per the recommendation of one of the tutorial videos I saw, I set it to overlay to help enhance the AO map. Could that have caused this perhaps?
  5. supereasy1001

    Baking Errors

    This is from a sculpt and bake in 3dcoat. Notice to shading making to triangle obvious. Has anyone encountered this? Any help would be greatly appreciated.
  6. I'm duplicating a smart material and editing it to create a new material, I'd would like to move it to a different folder for organizational purposes. Is there a way to do this?
  7. supereasy1001

    How to retopo to an imported sphere?

    I'm relatively new to 3dcoat and it's workflow for retopo. I am trying to retopo my sculpt to a sphere. It seems like I could import a mesh for the retopo, or generate one and 3dcoat, but I have not had any success figuring out how to do this. Importing a low poly sphere with its UV map would be ideal. Any help would be greatly appreciated.
  8. I am dead in the water on a client's project and have tried everything I can think of. I am getting bad smoothing on import. I've tried OBJ, FBX, and LOW formats. Has anyone else run into this? Does anyone have any solutions? I've made sure that the "OBJ Write Normals" box is checked in LW Preferences. I think that I am not getting a vertex normals map on import. I'd love to hear that I'm overlooking something obvious. Tech specs- I'm using LightWave 10.1 and the 3DC 4.5.19
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