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Found 2 results

  1. Hi because there is not a triangulate or normal softening option in 3DC's retopo room, i had to triangulate and smooth the mesh normals in maya. When i import the triangulated mesh to unity i get this see that dotted line? that happens to every quad that has been triangulated in maya. that edge changes it visibility at different viewing angles... it suggests there is something wrong with the geometry; Any ideas why this happens?
  2. Hello everyone! Does anybody know if it is possible to set the division direction of a quad without actually dividing it into 2 tris? Sometimes it would be nice to be able to change the direction because it doesn’t always divide the way you may want it to. Especially low poly meshes could benefit from this. Many thanks in advance, Greetings, Shu
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