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  1. Source EarthQuake on 07-30-2014 12:48 PM This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. Marmoset Albedo Color Checker Here are the textures for the color checker object, a simple plane mesh to apply it to and a material that you can load into tb2 (import material from the material preset dropdown to load it): https://dl.dropboxusercontent.com/u/...lorchecker.zip You may need to re-scale the object as we do not have the per-object scale feature in TB2. This should be easy to implement in 3rd party tools or engines too by simply loading the plane and textures. Just make sure to set the reflectivity to very low or zero and/or glossiness/roughness to very rough. So what is this? Its a color checker object, based on standard color checkers generally used in photography. The values are based off of this:http://en.wikipedia.org/wiki/ColorChecker A color checker is useful for a couple things: 1. If you're taking photographic reference, you should use a color picker to make it easy to set the correct white balance. 2. A color checker calibrated to the same industry standard values should make it easier to check if your albedo content is the wrong color, too bright, too dark, etc. I'm also curious to see how useful you guys find this to be and if there are any other uses to this other than what I've mentioned above. Oh and, credit where credit is due, this was Joeri Vromman's idea.
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