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Showing results for tags 'curvature map'.
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I'm having Curvature maps issues with the latest build. Not sure if the mesh has some errors. This is what my map looks like in the texture Editor view. Clearly it has a zero to 100% stuffup from top to bottom in uv space. I'm using defaults when creating the map. Has anyone seen this before.
Hi there! At first, my curvature map was correct. Then, later on the texturing process, I decided to calculate it again in order to evaluate the new depth layers. Now, the curvature map have these thin vertical lines all over the textures. Don't know what happened. If it helps, I used Edit Projections in External Editor some time down the pipeline. Same results on 4.7.27 and .26