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Found 4 results

  1. So, I made a auto retopo using zRemesher and imported the retopo into the sculpt room along with my sculpt. I turned on auto snapping and relaxed the retopo mesh. Finally, I baked in the retopo using "Bake Into Scene (microvertex)", but the result afterwards looks extremely deformed, broken, and has holes in the mesh. I feel like I've tried everything to fix this. I even adjusted the scan depth plenty of times to see whether this would solve the issue, but it did not.
  2. I am new to 3D coat, downloaded it today and I have my model imported from blender and it has the UV map imported but none of the paint brush tools work so I cant texture paint :( I appreciate the help thank you
  3. Hello there! I was going to put a .jpg as a background for one of my projects and when I go to select an image it's blacked out and won't let me select anything. I put it in a separate folder than the one I had for assets and had the same issue, restarted my machine, and restarted the program too. Do I have to put it in a specific folder or something? I'm also on a Mac and Don't know if that has something to do with it. Any help will be greatly appreciated!
  4. Is there someone who can help explain why when I try to paint on meshes with textures from my photogrammetry program; p.e. a mesh with a tiff texture; I get unpredictable results. Sometimes the texture loads on import, sometimes not. Sometimes the colors are negative. I guess I need to import in the paint room; then I can't sculpt anymore. I don't understand why I can't sculpt when I paint and viceversa. Sometimes I push some buttons and I end up getting a textured model with a skin thickness and I can paint and sculpt. But I cannot repeat what I have done; it's like a sheep-path that I can't remember. Please explain? You see I got some results yesterday, but I don't know how.
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