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Showing results for tags 'loops'.
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So, is it possible to alternate the color of specific colors along loops of faces in the retopo mode? Because when it's the same green shade, it's hard to make proper topology and I get lost easily. I mean something like in the attached image. I know that different "islands" have different colors, but when they connect in the mesh they all become the same green.
NicolasTheCrocodile posted a topic in Feature requestsHello dear community, wouldn't it be nice, if we have the possibility to cut entire loops in retopo? It would make things so much easier and save a lot of time.We could also use things lke face operators, that allow you to inset or bevel a retopo face during the process. Best wishes, Nicolas The Crocodile
Hi, I've been trying to introduce some means into a model I obtained from a 3d scanner. It's a scan I applied to a human body. Initially I was planning to use this to obtain some cutting patterns within 3d coat. My problem is that I just have to live with the mesh the camera software created. The problem is I cannot even introduce straight seams for the arms for example because the mesh does not contain such lines. Even with UV path it is impossible to do so. Is there an easy way to introduce a "simpler" mesh which allows for straightforward UV unwrapping? Please have a look at the current state of the model for an idea how it looks like right now. Perhaps it's simple but I have just started to use 3d coat and only watched some youtube tutorials for simple models.