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Showing results for tags 'pivot'.
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hello, I´ve done some sculpting and exported the object to obj/fbx and iomported it into another 3D app (MODO). The issue is, objects imported from 3D Coat seem to be not "centered" at 0,0,0 in my modo-scene. Objects have a little offset (dont know why) - is there a way to force objects to be centered in 3D Coat? Like origin/pivot is at coordinate 0,0,0 in the scene? Kind Regards
I think I've tried this before but couldn't figure it out. I have imported my mesh, UV'd it and textured only to discover it's pivot is in the wrong place. Can I move the pivot in 3dCoat rather than having to export to another package? Seems like a simple enough operation. Cheers