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8 3D Coat Fake Glass Procedural Glass (can view object be-hide of it) Workflow All albedo files where created by hand in 3d Coat based on internet real glass references , the node based PRB materials where used with Substance Designer and B2M Here is the 3D Coat version for usage inside 3D Coat as it contains all the needed smart materials to to paint procedurally your props and or create your own by mixing layers in the material itself or in the layer panel (example scene included). 8 Seamless custom PBR accurate Smart Materials (game engines optimized 512 x 512 pixels) 11 - 15 Texture Channels Each (depends on material type) Base colour / Diffuse Ambient Occlusion (on 3d model) Base Color Curvature (can be generated on 3d model) Normal Diffuse Displacement (can be generated on 3d model) Emissive (can be generated in layer properties) Metallic Opacity Roughness Specular Pseudo SSS mask Compatible with : 3D Coat PBR ( Fake Glass smart materials ) Substance Painter ( Separate Pack, included textures can be used for node / image based procedural Glass creation ) Toolbag 2 ( Separate Pack , NOT INCLUDED) Unity 5 PBR ( Separate Pack , included textures can be used for standard material creation) Zbrush ( Separate Pack , included textures can be used for texturing ) Unreal PBR ( Separate Pack , included textures can be used for PBR material creation) Substance Designer for texture based nodes ( SBS and SBSAR NOT INCLUDED ) Render Engines Compatibility : Mantra PBR Mantra IPR Renderman Arnold Redshift Vray Indigo Maxwell Octane Furryball Thea and any renderer that supports metal / roughness or gloss / spec workflows.
© Michael Bitsakis