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Transfering Sculptris texture to re-toppo'd object?


bvknotty
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Hello! I got 3Dcoat last year and some of it is rather mysterious to me still, sure wish there was a book. Anyways, here is my question.

I have a couple of models I made with the program Sculptris. After modeling, I allowed the program to generate UV's and painted them.

However, the models have far too many polygons, and the UV maps Sculptris made are nightmare-ish jumbles.

What I am wondering is if I can import the models and textures into 3DCoat, re-toppo, and

transfer the textures I already have made onto the new re-toppo'd objects somehow.

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