Advanced Member bisenberger Posted August 11, 2012 Advanced Member Report Share Posted August 11, 2012 Is there a way to merge an array of objects (similar to the attached image) so the distances between each merged object is equal? Quote Link to comment Share on other sites More sharing options...
Psmith Posted August 11, 2012 Report Share Posted August 11, 2012 I sure wish there was a way. Axial arrays are possible and doable now, but not rectangular arrays - as far as I know. No doubt there is a workaround - and Digman probably knows what that is. Greg Smith Quote Link to comment Share on other sites More sharing options...
Advanced Member Polygoon Posted August 12, 2012 Advanced Member Report Share Posted August 12, 2012 Yes you can do it by using the numerical values for the position of the merge objects(double click the position values in the tool options panel to type in desired value, as you would for pen depth) . Eg., center first object say at x = 0, y = 15, z = 0. Position the next object at say x = 10, y = 15, z = 0, then the next at x = -10, y = 15 , z = 0, then next at x = -10, y = 15, z = 10 and so on and so forth. Of course to do this easily you should align them along an axis to create the array. If you create the array to its own layer you may then reposition, scale the whole array to where ever you want. Quote Link to comment Share on other sites More sharing options...
Advanced Member bisenberger Posted August 12, 2012 Author Advanced Member Report Share Posted August 12, 2012 Hi Polygon, That's a pretty laborious process, especially if there were a considerable number in the array. Hopefully this will be an added feature at some point. It would be really useful! Quote Link to comment Share on other sites More sharing options...
Advanced Member pixo Posted August 12, 2012 Advanced Member Report Share Posted August 12, 2012 By the way a basic expression support like nuke and guerilla would be more than welcome.For instance type 2*4 somewhere and it will directly provide the good result. Quote Link to comment Share on other sites More sharing options...
Advanced Member Polygoon Posted August 13, 2012 Advanced Member Report Share Posted August 13, 2012 Yes, agreed. You could create a single row first, or even half a row, then make instances to make additional rows and systematically increase the amount of rows \ columns you make instances from to speed things up. But yeh! x rows * x columns at x distance apart on x,y,z axis would be fastest. Quote Link to comment Share on other sites More sharing options...
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