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3d-Coat Specs for Developers OBJ files


hondero2552
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So, recently I've been having some doubts about the specific details that 3D Coat uses when exporting Geometry into obj files, i.e. are triangles counterclockwise or clockwise, are UVs using DirectX coordinates or OpenGL, are normal maps specified in tangent space or world space, and many more that don't come to mind RIGHT now. Anyways, where can a programmer find this details?

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