Member hondero2552 Posted February 19, 2013 Member Report Share Posted February 19, 2013 So, recently I've been having some doubts about the specific details that 3D Coat uses when exporting Geometry into obj files, i.e. are triangles counterclockwise or clockwise, are UVs using DirectX coordinates or OpenGL, are normal maps specified in tangent space or world space, and many more that don't come to mind RIGHT now. Anyways, where can a programmer find this details? Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted February 20, 2013 Contributor Report Share Posted February 20, 2013 There is a section of this forum for programming SDK etc. Here is a thread in that section: http://3d-coat.com/forum/index.php?showtopic=5596&st=0 Quote Link to comment Share on other sites More sharing options...
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