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Lost in UV, painting, import, export


spacepainter
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Is there someone who can help explain why when I try to paint on meshes with textures from my photogrammetry program; p.e. a mesh with a tiff texture; I get unpredictable results.

Sometimes the texture loads on import, sometimes not.

Sometimes the colors are negative. I guess I need to import in the paint room; then I can't sculpt anymore. I don't understand why I can't sculpt when I paint and viceversa.

Sometimes I push some buttons and I end up getting a textured model with a skin thickness and I can paint and sculpt. But I cannot repeat what I have done; it's like a sheep-path that I can't remember.

Please explain? You see I got some results yesterday, but I don't know how. :D:p::huh:

post-1736-0-23369800-1379062181_thumb.jp

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