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Is there some way to get the UV room to adhere to symmetry better?


Distortoise
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It doesn't really seem to respect symmetrical areas on a model, unless I'm doing something wrong. If I have one symmetrical cluster spanning across the middle, it will sometimes come out disproportionately in the UV. Similarly, if I have two identical clusters on opposite sides, they will look different. I actually just had the right side of a jaw bone I'm making come out looking quite nice and the otherwise identical left side was essentially folded over itself. 

 

I guess I could try doing something clever with deleting one side, mapping the other, mirroring it back, flipping clusters, etc but before I do I would like to know if there's some sort of function tucked away somewhere that i might have overlooked. 

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