New Member Distortoise Posted September 18, 2013 New Member Report Share Posted September 18, 2013 It doesn't really seem to respect symmetrical areas on a model, unless I'm doing something wrong. If I have one symmetrical cluster spanning across the middle, it will sometimes come out disproportionately in the UV. Similarly, if I have two identical clusters on opposite sides, they will look different. I actually just had the right side of a jaw bone I'm making come out looking quite nice and the otherwise identical left side was essentially folded over itself. I guess I could try doing something clever with deleting one side, mapping the other, mirroring it back, flipping clusters, etc but before I do I would like to know if there's some sort of function tucked away somewhere that i might have overlooked. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted September 18, 2013 Contributor Report Share Posted September 18, 2013 No images but it sounds like a symmetry off and on workflow where the virtual polys are created on top of previous non-symmetry polys. I have never had what you describe. Quote Link to comment Share on other sites More sharing options...
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