New Member ganesha Posted November 9, 2013 New Member Report Share Posted November 9, 2013 Hi Artists, i use DAZ Studio 4.6 to create 3D-Art. To improve the given 3D characters I would like to use 3D coat. I never used a sculpting app before, so please forgive me stupid questions. :-) My workflow: 1. I took an character in DAZ Studio and gave him a pose/expression. (Picture A) 2. I exported the character as an obj-File 3. I imported the obj-File into 3D-coat as for "pixel painting" and went straight into the tweak-room. 4. I made some tweaks (Picture B ) But what would be the next step to get the tweaks back to DAZ Studio? It is possible to export the entire work as obj and import that in DAZ Studio. But that is not what I want since I would lose the ability to change poses on my character. I tried to export a displacement map via Texture/Export and/or File/Export. The displacement map export itself seems to work (I get an tiff file) but only for a part from the eyes. But I would like to have an displacement map for the entire head. Kind Regards Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted November 9, 2013 Advanced Member Report Share Posted November 9, 2013 Did you unwrap the head? Quote Link to comment Share on other sites More sharing options...
New Member ganesha Posted November 9, 2013 Author New Member Report Share Posted November 9, 2013 @alvordr No but pretty close: the import was broken so that the UV Maps didn't match. After fixing it seems to work. Quote Link to comment Share on other sites More sharing options...
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