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alvordr

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Everything posted by alvordr

  1. alvordr

    Retopo to UV Room and/or Paint Room

    Hello. I have a situation that seems to arise with 3D coat, where I've modeled something in the Voxel Room, and right clicked on it to send it to the Retopo room with Autotopology...tweaked the topology and even UV unwrapped in the Retopo Room. The problem is that the UV set doesn't show up in the UV Room, nor can I see anything in the Paint Room. What am I missing in the workflow? Thanks.
  2. alvordr

    [Solved] Invert Cut Off Tool

    There appears to be no way to invert the cutoff tool, except by pressing shift. However, that also makes it draw a perfect circle (if you're using a circle spline) and I would rather use an oblong, inverted cutoff. How do you do this?
  3. Funny thing...I used to bananas when I got a new version of ZBrush and while I'm happy they're working to improve it more, the announcement of 4R6 with ZRemesher didn't really hit home with me. I use 3D Coat for all of my retopo work and don't see ZBrush being a better alternative. It's OK in a pinch, but 3D Coat has had most of this functionality for a while, as far as I'm concerned. I would say that Autotopo is a tool I almost never use now, but I do use strokes pretty often. In ZBrush I had experience with QRemesher, Decimator, etc., but I'm just not all that excited. I wish they had done more with projection, shaders, the auto-updater, and paint layers in ZBrush. Even the auto-updater is a joke, as all it does is install the new version in a new directory and copy certain files from the previous install. This takes up TONS of room on the drive and is very archaic. I still use both apps, but I've quickly become a die hard 3D Coat user.
  4. alvordr

    3DCoat features you would like to see resolved

    This is why I feel that 3D Coat is losing focus. The biggest benefit it gives me over other packages is the way it handles Voxels. If I'm pushed to do Surface mode, I may as well stick to ZBrush, which for me personally gives a better brush "feel." However, I love the way 3D Coat deals with complex shapes easily. Having to step back and forth tends to lose details that I bothered to make in Surface mode, which is why I tend not to bother with it. Thus, I might start out in 3D Coat to get my main shapes in, do the retopo work, UV maps, etc. and then port over to ZBrush to add the details I want, and then decide if I would rather paint and project in ZBrush or port back over to 3D Coat to do the same.
  5. alvordr

    V4.5 BETA (experimental)

    As many times as having to clear settings comes up, it seems appropriate to simply put that functionality in...say, as a "Superfix" button or "clear settings" button, that users know may not always work, but often helps and will require an auto-restart of the program, if pressed or better yet, simply dynamically load new configs on the fly.
  6. alvordr

    V4.5 BETA (experimental)

    I checked to see if the environment map was locked, but it wasn't. I toggled it to lock and then unlock again, but no change. So, I toggled it to lock and now I can rotate the environment map. That function is inverse of what it should be.
  7. alvordr

    V4.5 BETA (experimental)

    Still don't understand why we can't simply rotate the environment map both vertically and horizontally, instead of horizontally. Also, cannot rotate it at all in real-time. I realize the calculations would be high, but it's locked even when I turn off real-time lighting and rotate it and then go back...it simply stays lit how it was. Also, I noticed that I cannot rotate the model with the mouse in the render room, again. Somehow that bug got put back in. EDIT: I opened a newer file I created some time ago and I was able to rotate the model with the mouse in the render room. Seems to be that one file.
  8. alvordr

    V4.5 BETA (experimental)

    Rendering with Alpha channel works great in Beta15.
  9. alvordr

    AJ's doodley doodles

    Nice renders. I have that cooler on my setup, right now...it's a beast.
  10. alvordr

    V4.5 BETA (experimental)

    Mine works fine.
  11. alvordr

    V4.5 BETA (experimental)

    Andrew, 13A does appear to load the files faster than before. I can also now move, rotate, pan the object in real-time lighting with the mouse. Thanks! I did notice that the ghosting affect produced from Renders was as a result of having Store Alpha Channel toggled to 'ON.' It does not store the alpha channel and doesn't go full-screen view, as it does when it's 'OFF.'
  12. alvordr

    V4.5 BETA (experimental)

    Yeah, I started to realize that when I thought about how the panoramas were likely being implemented and possibly other things.
  13. alvordr

    V4.5 BETA (experimental)

    On a positive note, hard to beat quick renders like this:
  14. alvordr

    V4.5 BETA (experimental)

    Is there a way to toggle the panorama off in the background, but still use it for lighting?
  15. alvordr

    V4.5 BETA (experimental)

    Rendering a shot from the render room seems to cause a double-image result...two copies of the image overlaid and off-set. It's also not storing Alpha channel. I'm also finding that sometimes it doesn't let me rotate the model with the mouse in real-time render, unless I grab onto the rotate icon at the top right. These seem like easy things to catch before throwing out to the community.
  16. alvordr

    V4.5 BETA (experimental)

    Andrew, could it be the size of the panoramas? Those are likely big files being loaded into memory. If they're not loading on-demand, rather than pre-loaded, that might cause the slowdowns. I have to admit, I've been feeling a lot less apt to bother 3D modeling as much for a while now, but the lighting and rendering is making me more excited to get back to it. It's odd, because I can already do this in other software, but it's nice to see the direction this might take 3DC.
  17. alvordr

    V4.5 BETA (experimental)

    Don, I agree. I just loaded a 28 Million Tri object and it took longer than usual. However, it still loaded in about 2 min.
  18. alvordr

    V4.5 BETA (experimental)

    The render room lighting is very nice: If you want, I can test it here.
  19. alvordr

    V4.5 BETA (experimental)

    I brought this up before, but it would be great to be able to rotate the light vertically, as we used to, instead of just horizontally.
  20. alvordr

    V4.5 BETA (experimental)

    Hey, Andrew. Great work on the Render Room! I'm happy to see it getting some love. It's probably one of the lowest priorities I see for the program, but it is a significant jump from where it was. It would be helpful to have a toggle that allows for showing of the sculpt vs the painted and/or retopo'd mesh in the render room. You can do this, but it seems to require hiding all of the layers to show just the sculpt. I did notice slower load times, as well. Having said that, it wasn't horrible...but I did just upgrade to an SSD. I did notice that rotating the scene around is more laggy than normal. It's not as smooth.
  21. alvordr

    V4.5 BETA (experimental)

    Wow. The size of the beta is now at over 1/2 Gb. That's a big jump from before.
  22. alvordr

    V4.5 BETA (experimental)

    If he didn't then I'm apparently not using 3DC as much as I was...I've been using ZB a lot the last couple of months. It just seemed that 10% was not as destructive as I remember it being.
  23. alvordr

    V4.5 BETA (experimental)

    Perhaps your using the usual LC? I'm using Voxel mode. What I see is that the smooth was too strong for my taste and now it's more gradual, for me.
  24. alvordr

    Axis moves with rotation

    I'm using 4.5b12 and when I rotate, no matter whether or not I have Leave rotated axis, I still can't get an object to spin but leave the axis where it was...trying to get a part of the model to line up with the axis. I know I haven't used 3DC in a while, but I didn't think I was gone that long.
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