Advanced Member Laticis Posted May 19, 2014 Advanced Member Report Share Posted May 19, 2014 Hi Been a while since I have posted here, finally getting back in touch with 3D Coat a going through a trial and error approach with baby steps to creating props for DAZ Studio Apps being used 3D Coat & Photoshop / ZBrush / DAZStudio / Octane Examples: http://laticis.deviantart.com/art/FREE-DAZ-Prop-Morphing-Fantasy-Rock-452194949 http://laticis.deviantart.com/art/FREE-Objects-DAZ-Prop-Hoard-of-Dragon-Eggs-450687263 At the moment I a struggling with textures, I really do love 3DCoats approach to 3DPainting the objects but the quality of my textures is where I fall short. So used to working at 300 DPI in Photoshop. Will 3DCoat's generated / painted texture maps be affected / improved in any way by upping the image resolution ? Will textures created at 4096 x 4096 give that minute detail ? The idea being specifically created, very detailed props designed for close up rendering in Octane. The other issue I ran into, which I feel is more DAZ related, (UV Mapped ) Painted triangulated prop, imported into DS Studio rendered fine via the Octane Plugin but the texture map renders distorted in DAZ. Attached is the Octane render, DS Render, Screenshot of Triangulated Prop and the Diffuse Texture Map Any help or thoughts would be very much appreciated Cheers Laticis Quote Link to comment Share on other sites More sharing options...
Advanced Member Aleksey Posted May 19, 2014 Advanced Member Report Share Posted May 19, 2014 dpi and ppi is only relevant if you are converting pixels to inches or cm. if all your work is in the computer than those values have absolutely zero relevance. a 4096x4096 image is the same at 2ppi and at 124532523ppi. you will only be able to see the different when you print. Because thats what tells the printer how much pixels to print per inch. Quote Link to comment Share on other sites More sharing options...
Advanced Member Laticis Posted May 19, 2014 Author Advanced Member Report Share Posted May 19, 2014 That's great, thought as much....thank you Aleksey Quote Link to comment Share on other sites More sharing options...
Advanced Member Laticis Posted May 19, 2014 Author Advanced Member Report Share Posted May 19, 2014 I am not sure a 4k texture is going to cut it..... Quote Link to comment Share on other sites More sharing options...
Advanced Member Laticis Posted May 19, 2014 Author Advanced Member Report Share Posted May 19, 2014 Okay, I am satisfied now, a 4k texture is certainly sufficient if I want to go to extremes. I created a support texture with FilterForge at 4k - Cubic Paint filled the object with that map ( tiled twice approx ) - rendered in Octane via DAZ Studio 1 Quote Link to comment Share on other sites More sharing options...
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