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FreezeFrame

Symmetrical

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I ended up with a welded cylinder that is not symmetrical. The welded top/bottom ends must have been off  axis a tiny bit and I didn't notice.

Just slightly off and can barely tell.

Is there a way to make the object round again, easily? Just use Transform and do it by eye with a cylinder?

I can't use symmetry because it ruins the design.

 

How about for low poly would like to make sure edge loops are symmetrical. Another software, anyways.....another forum.

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