Advanced Member arumiat Posted October 27, 2014 Advanced Member Report Share Posted October 27, 2014 Hi guys I've combined 2 meshes in Blender and am importing them as an obj into 3DC. Despite being shaded smooth in Blender the model is showing up as faceted in 3DC, is there a way to avoid this or remedy this? Thanks in advance A Quote Link to comment Share on other sites More sharing options...
Member Solution Rkhane Posted October 27, 2014 Member Solution Report Share Posted October 27, 2014 (edited) When bringing in stuff from Sculptris I would see the same thing. The way I took care of it is by changing the Shader to a different material. Some material shaders show more faceting than others, some show less. I would click around and find one that looks goods and doesn't have much faceting. For sculpting work I prefer the material Pic Mat Clay, it is a beige color. Pic Mat Clay Depth shows faceting, the normal Pic Mat Clay does not. The second solution would be in the menu at the top under VIEW. Make sure it is set to Smooth Shade, otherwise different modes might reveal more faceting. By default the different modes under view are controlled/turned on by the number keys. Once in a while I would hit one and look at the screen and wonder what the heck happened. I eventually deleted the hot keys for them so I would never hit them by mistake. Edited October 27, 2014 by Rkhane Quote Link to comment Share on other sites More sharing options...
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