Advanced Member blade33ru Posted July 9, 2015 Advanced Member Report Share Posted July 9, 2015 (edited) depth limit could be really powerful but its only predictable if you work in an orthographic viewport. if you are working on cutting out pieces of a sphere using a rectangle stroke mode, each stoke gets completely different depth. wouldn´t it be good to have an option working off of screen coordinates rather than the normal of the mesh (i guess) so its possible to get a consistent cut through the model which is always at the same depth as long as i don´t change camera position? Edited July 9, 2015 by blade33ru Quote Link to comment Share on other sites More sharing options...
Contributor TimmyZDesign Posted July 9, 2015 Contributor Report Share Posted July 9, 2015 Try VoxLayer Tool. Quote Link to comment Share on other sites More sharing options...
Advanced Member blade33ru Posted July 12, 2015 Author Advanced Member Report Share Posted July 12, 2015 i think you mean vox extrude. i quite like the look of cutoff because its create cuts parallel with the screen. anyway i found a solution. what i was actually trying to do is create arrays of cuts thru an object which was impossible. but now im just using a stencil with a square shape tiled. if u just use one cut the stencil takes care of the array and all the depths are equal. for my purposes its enough. would still be good to have a definable depth with a number which means something globally Quote Link to comment Share on other sites More sharing options...
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