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SimonB

AO could be baked only for first( main) UDIM square

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I've already tried this option and it works ok, but it replaces initial surface materials names with UDIM numbers. When you export textures you got names like objectname_1001_texturename, objectname_1002_texturename  etc.  Sometimes textures could be tweaked by hand by other person and it's not intuitive which texture goes where. 

Ofcourse I could add  surface materials names before udim  numbers by hand but it seems counterproductive.

is there a reason why curvature bakes ok and AO not?

 

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UDIM numbering need for your render.
I have no idea why curvature bakes ok and AO not
Can you send me the .3b file  with a similar result for the test?

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