Member hexadecimale Posted August 21, 2016 Member Report Share Posted August 21, 2016 Hello, 1) I modeled an object in Maya. I UV'ed that object in Maya. I exported the object as .obj 2) I imported the object in 3D coat, subdivided a bit to smooth those angles, applied, then added more resolution to the voxel. 3) I am ready to paint. I click on the Paint tab. 3D coat switches to Paint mode but my voxel object disappears. Well, I know there is something there and I click on those UV modes and commands hoping it would reappear somehow but nothing works so far. Do i do something wrong? is my mesh too big or too small for UV? The ideal is here, low poly in maya, high cage in 3d coat. Get some occlusion and normals set in 3D coat. Create substance in designers. import everything in maya 2012. Thanks in advance Quote Link to comment Share on other sites More sharing options...
Member hexadecimale Posted August 22, 2016 Author Member Report Share Posted August 22, 2016 It looks like I have mistaken a workflow in 3D Coat but I cannot pin point what it is in spite of watching a series on tuts. If anyone could tell me what I am doing wrong and what directions to take, ti would be super appreciated Quote Link to comment Share on other sites More sharing options...
Advanced Member Ballistic_Tension Posted August 22, 2016 Advanced Member Report Share Posted August 22, 2016 in the paint room up top row click on VIEW > then check show voxel in paint room.. too get a model in view port use Shift A that will center it in view. Your model is in voxel mode in the Sculpt Room go to Retopo Room in there you can retopo it Bake and UV it . the Retopo room has its own UV tool set in also. The UV Room you are in above would be if you brought your model in 3dc into the paint room and you could use the tweak room and the UV room . I wish 3dc would just color code the rooms for a visual clue of these work together in most situations. If you go from sculpt room to paint room in voxel mode you will be painting directly on you model . you could import your model With Out voxelization its in the Tool Options panel pop-up when you bring your model in check the box. I also hit Auto Scale then hit apply . this puts your model in surface mode it will be the same as it was in your other program . 1 Quote Link to comment Share on other sites More sharing options...
Member hexadecimale Posted August 22, 2016 Author Member Report Share Posted August 22, 2016 (edited) Thanks a bunch ballistic. Substance designer and maya need UVs set up. I watched 3d Coat video tuts yesterday on youtube whereas 1 video would tell you that in voxel you paint straight on the model while many other video painting tuts do not show the voxtree for a single second so I had too little info to point a reference and conclusion. i don't particularly like the auto scale per se. It crunches triangles and scales the object down a lot while the video tut importing low poly mesh mentions an object too big or too small will be impacting the resolution versus machine capability. Also the funny thing is that auto scale makes the mesh scale down so much that it seems it disappears. I can see the pivot but scaling up a few time across the entire screen does not show the mesh again I am going to re-import the mesh without voxel and work with surfaces. the mesh itself just needs a few alpha growth/extrude, some ambient, normals, and perhaps cavity that I just found out in a tut last night. Edited August 22, 2016 by hexadecimale Quote Link to comment Share on other sites More sharing options...
Advanced Member Ballistic_Tension Posted August 22, 2016 Advanced Member Report Share Posted August 22, 2016 From your screen shot top 1st one your model is very big verses the grid would explain why the 23,000,000 count the bigger scale = more voxels to keep sharp/form but only voxel mode. . auto scale is just the opposite for me I don't see my model then I do coming in from Blender. try a default cube from Maya with auto scale to see how big. But whatever is working for you glad I could help some. Note Shift A should get you back to your model. Quote Link to comment Share on other sites More sharing options...
Member hexadecimale Posted August 23, 2016 Author Member Report Share Posted August 23, 2016 Thanks a bunch I start to draw some understanding. Retopo was daunting but it is actually fun and so many ways to achieve fast results Quote Link to comment Share on other sites More sharing options...
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