Member marco Posted December 29, 2008 Member Report Share Posted December 29, 2008 Hello ... I am trying to design new clothes and characters for DazStudio (poser) with 3Dcoat. Problem is that the normal map exported by 3DC gives a very "weak" result in DazStudio ... That is, the fine sculpting details are not carried over. I have tried many different normal map slider settings, but the renders look far worse compared to the quality in the 3DC preview. Does any one of you have a tutorial for DazStudio or Poser? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Advanced Member Roger_K Posted December 29, 2008 Advanced Member Report Share Posted December 29, 2008 are you sure daz supports normal maps, most apps just support bump maps which are vastly different and would explain why your getting bad results Quote Link to comment Share on other sites More sharing options...
Member marco Posted December 29, 2008 Author Member Report Share Posted December 29, 2008 are you sure daz supports normal maps, most apps just support bump maps which are vastly different and would explain why your getting bad results According to this thread, DazStudio supported normal/displacement maps since its earliest releases. http://forum.daz3d.com/viewtopic.php?t=992...t&flatnum=1 Displacement was used for the fine detail in this corset: I am currently testing the 3DC normal map export options. Quote Link to comment Share on other sites More sharing options...
Member Solution marco Posted December 30, 2008 Author Member Solution Report Share Posted December 30, 2008 I had some success with DStudio ... 1.) In 3DC, export ... - bump map. - displacement map, zero level is black. - Note the depth factor ... in my case it was 6.595. 2.) In DStudio ... - import your mesh. - load the bump map: strength 100%, neg=0, pos=0.20 ... but you have to play with that. - load the displacement map: strength 100%, neg=0.6595 == 0.66, pos=0.66 ... but you have to play with that. With these numbers, the model looks similar for me in 3DC and DStudio. The only problem I have to solve is that I can see the UV boundaries in the renders. http://www.daz3d.com/i/tutorial/tutorial?id=2082&_m=d I hope this helps others. 1 Quote Link to comment Share on other sites More sharing options...
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