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normal map in DazStudio troubles ...


marco
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Hello ...

I am trying to design new clothes and characters for DazStudio (poser) with 3Dcoat.

Problem is that the normal map exported by 3DC gives a very "weak" result in

DazStudio ... That is, the fine sculpting details are not carried over.

I have tried many different normal map slider settings, but the renders look far worse

compared to the quality in the 3DC preview.

Does any one of you have a tutorial for DazStudio or Poser?

Thanks in advance.

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are you sure daz supports normal maps, most apps just support bump maps which are vastly different and would explain why your getting bad results

According to this thread, DazStudio supported normal/displacement maps since its earliest releases.

http://forum.daz3d.com/viewtopic.php?t=992...t&flatnum=1

Displacement was used for the fine detail in this corset:

image_7938.jpg

I am currently testing the 3DC normal map export options.

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I had some success with DStudio ...

1.) In 3DC, export ...

- bump map.

- displacement map, zero level is black.

- Note the depth factor ... in my case it was 6.595.

2.) In DStudio ...

- import your mesh.

- load the bump map: strength 100%, neg=0, pos=0.20 ... but you have to play with that.

- load the displacement map: strength 100%, neg=0.6595 == 0.66, pos=0.66 ... but you have to play with that.

With these numbers, the model looks similar for me in 3DC and DStudio.

The only problem I have to solve is that I can see the UV boundaries in the renders.

http://www.daz3d.com/i/tutorial/tutorial?id=2082&_m=d

I hope this helps others.

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