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UV group mesh selection ...


marco
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Beginners question ...

Say, your mesh is divided into 6 UV area's (groups).

In Modo you can select the polygons in a UV group by

double clicking on it in the UV layout.

After a selection is made, you can (invert) hide it or

(invert) freeze it.

This is very useful when you want to projection paint

certain (UV) area's but not others.

I have been looking for the same UV group polygon

selection option in 3DC ... but I haven't found it yet. :)

Is it some where hidden, or could this be a nice new feature ???

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Beginners question ...

Say, your mesh is divided into 6 UV area's (groups).

In Modo you can select the polygons in a UV group by

double clicking on it in the UV layout.

After a selection is made, you can (invert) hide it or

(invert) freeze it.

This is very useful when you want to projection paint

certain (UV) area's but not others.

I have been looking for the same UV group polygon

selection option in 3DC ... but I haven't found it yet. :)

Is it some where hidden, or could this be a nice new feature ???

I think full UV tweak/mapping/layout functions would be done in 3dcoat v3.5, But the new feature you required may be done when Andrew make

direct painting over low poly,one of the main feature in v3.0

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