Member ray Posted March 13, 2017 Member Report Share Posted March 13, 2017 (edited) Hi I found a little hack that I wanted to share. It makes the freeze color transparent so you can see more of the shading through. Ok hack goes like this (proceed on your own risk ) ... Open the file Program Files\3D-Coat-V4.7.26\Shaders\Templates\ggx_layers.glsl in a text editor like Notepad++, add the following line directly after the "Checker = ..." line near the top of the file: dd=dd*0.45; As a positive side effect, it also changes the transparency of the pose tool rainbow overlay. This is for OpenGL mode, for DirectX mode it works the same, just edit the file ggx_layers.hlsl instead of ggx_layers.glsl. Good luck. Please post here if you find it breaks something! -ray Edited March 13, 2017 by ray 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 13, 2017 Reputable Contributor Report Share Posted March 13, 2017 (edited) You can use the Density Shader as well. If the shader is a little too bright for your taste then in the shader properties, click on the grey color bar and just darken the grey. As the picture shows you can see through the freeze, pose tool selection area etc... 3DC version 4.7.26 beta. Edited March 13, 2017 by digman Quote Link to comment Share on other sites More sharing options...
Member ray Posted March 13, 2017 Author Member Report Share Posted March 13, 2017 I noticed that some of the shaders (I think the matcap shaders) have a freeze display that is transparent. But I have to confess I have no idea where to find the density shader. Could you point me its way? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 14, 2017 Reputable Contributor Report Share Posted March 14, 2017 (edited) LOL, it has been so long I forgot that I made the Density shader... . The name was to remind me that the density of the freeze would be lighter, able to see through... A new shader was constructed off the MapCap_Clay shader. Right click on the shader and choose "Construct New Shader" Deselect cavity and flat shading, not needed I wanted this shader as a freeze shader... I just constructed a new shader and named it Freeze to help my poor brain... Sorry for my opps about the density shader... Edited March 14, 2017 by digman Quote Link to comment Share on other sites More sharing options...
Member ray Posted March 14, 2017 Author Member Report Share Posted March 14, 2017 Haha same thing happened to me, well the variation with a custom script. That's a nice solution too, thanks! Quote Link to comment Share on other sites More sharing options...
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