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Easy LOD's?


Gary Dave
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Ahoy,

I was wondering if there was some pipeline (intentional or not) for making easy LOD's? In the past I would do this:

Sculpt > Retopo > UV's/Unwrap > Duplicate Retopo > Optimise this retopo (being mindful of current UV seams). This leaves me with two retopo layers with the same UV's, but one is of a higher poly count.

It's not ideal, and often requires a lot of tidy up afterwards. I could just throw the "high" retopo mesh into a different program and optimise it while keeping UV's the same, but the results are often undesirable, I need pretty good LOD's, but unfortunately I have a lot to make, and have to think of a fast way to do it.

Can anyone think of any neat little 3dc tricks that I could use?

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