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Gary Dave

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  1. Gary Dave

    Autotopo : why so horrible result ?

    Not sure if you're trying to defend against something I said, or the OP, but I would like to point out that I never said auto topo yields horrible results. The examples in the videos are nice, but again not something I would pass if a junior handed it off to me as final. For film or even realtime cinematics then fair enough, whatever gets the job done. But for in-game assets, auto-topo tools are not a good idea. Sometimes auto-topo + manual retopo is a good way to go, but I'm just letting the OP know that he shouldn't be relying on auto-topo tools as a solve-all solution.
  2. Gary Dave

    Autotopo : why so horrible result ?

    I guess this depends on your use-case scenarios. But typically auto-retopo tools are not going to produce professional quality work, they're not supposed to either. As a games artist, any "auto" tool is seen as taboo, yeah we still use them from time to time but only on super low priority assets and only if there's just no time left to do anything else . Otherwise, it's business as usual, which is to create the best looking asset for as minimal resources as possible. There is no expectation that just because I spent a week on a sculpt that the low poly version should be done in 30 minutes. I'm working on a character at the moment, currently at 3 days on the sculpt and will likely take another 3 to finish. It's mostly hard surface and I reckon maybe 2 - 3 days for a manual retopology. I think it's rare for me that the retopology would take even an equal amount of time to the sculpt, let alone longer. Perhaps you are just not comfortable with the retopo tools?
  3. Gary Dave

    Keep local axis on object creation?

    One more video, this is the best I can explain it:
  4. Gary Dave

    Keep local axis on object creation?

    Hmm, I've just tried that but got the exact same (wrong) results. I have a strong feeling that my issue is not being understood, or I am not explaining it well enough.
  5. Gary Dave

    Keep local axis on object creation?

    Okay so I just tried 4.9.29 and it's the same problem. Fresh install of 4.9.29, new scene, new layer: Just to clarify: First object (sphere) shows root position creation = All is fine. Second object shows non-root creation position, also scale/rotation differences. = Cannot get symmetry to align with what should be this objects local axis. Third object = same as second, but created at the root, and then moved. = All is fine (except for the fact that you have to make all your objects at the root) For the "Pick 1" option, I do not see how it helps. Am I missing something?
  6. Gary Dave

    Keep local axis on object creation?

    Isn't the "Pick 1" used to set the position only of the symmetry manually? I will have a look for the 4.9.29 download and see if it works for me.
  7. Gary Dave

    Keep local axis on object creation?

    Sorry for the replies! I also see no difference when using the Global Space or Local Space option in the symmetry popup.
  8. Gary Dave

    Keep local axis on object creation?

    Hopefully this video shows what I'm talking about: The first example (in the first 20 seconds or so) is creating an object at 0,0,0 and without rotations, so everything is fine. The second example shows the problem:
  9. Gary Dave

    Keep local axis on object creation?

    But had you already created the object? Because sure if I create the object at 0,0,0 without rotations and then move it, everything is fine. What I'm trying to do is not create all my objects at 0,0,0, I would like to create them where I need them, and to have them keep their local axis.
  10. Gary Dave

    Keep local axis on object creation?

    I'm surprised it's taken me this long to notice, but it seems you can only keep an objects local axis if the centre of its mass was created at 0,0,0 without any rotations. So if you're following a reference and have to create primitives in different places, you immediately lose a lot of symmetrical benefits. Here's an example: Left = current default behaviour. Right = what I would like the behaviour to be when creating an object. The only workaround at the moment is to create each piece as you need it, making sure it's matching your reference planes, and then reset its position and axis before applying it, then applying it and moving it back to where you had it before. Mind boggling! I don't know if this is just a recent issue, or maybe it's always been like this, or if most of my work up until now has never needed this. But I am now discovering that most of the blockout work I've done over the last 2 days will need to be re-done, because I need to keep the objects local axis in place. On the other hand, I'm reeeaaally hoping that maybe I'm missing something and being stupid. I'm using version 4.9.17 Edit: Oh I should mention that I am well aware of the symmetry options like "Pick from bound box" but that does not work if your objects have rotations.
  11. Using: 4.9.17 on Gloss/Metalness Workflow Maybe I'm just not understanding how this works, but I'm pretty sure I've used it in the past. I have a paint layer with greyscale values. I right click this layer and use the "Color to Glossiness" option, but my gloss channel remains pure black. I can just import this greyscale texture as a glossiness map and do it that way, but that's sort of a 1-way street. I much prefer to tweak spec values in photoshop, but 3dc's spec layers are blank, which is why I prefer to start with black/white texturing.
  12. Gary Dave

    [Solved] Steam version not launching.

    I installed the Nvidia Geforce Experience application, updated drivers, and now it launches from Steam just fine.
  13. Gary Dave

    [Solved] Steam version not launching.

    Ah that's a fair point, it was a new PC so I doubt they updated graphics drivers. Will check it on Monday, thanks.
  14. Hello! So I've just turned up to a new office, new PC, installed Steam on an admin account, downloaded 3d coat as normal, but it's not launching. It gets to the point where it shows the license info (to copy to clipboard), then starts to launch, but no splash screen or anything, then it just stops. Tried re-installing both steam and 3dc, tried installing it on the default admin account (though my account is still admin anyway)...no luck! Am now going to try downloading the standalone from the website, but still would like this steam issue resolved. Extra info: No third party firewall/antivirus. Checked event logs, all fine, checked that 3dc is allowed to run, also all fine. Other applications/games run just fine through Steam, but 3dc fails.
  15. Gary Dave

    Retopo Object Layers.

    Just checked the current downloadable version on https://3dcoat.com/download/ . and that is also 4.9.17
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