Contributor artman Posted February 16, 2009 Contributor Report Share Posted February 16, 2009 When setting millions of polygons prior to paint it is written "number should be greater than texture pixels" How do I calculate that? Is it like 4096 x 4096 = 16 777 216? The maximum of the slider is 10 millions so I cannot set it to 17 millions... could anyone provide me a little "help table" like 2048 =....mil polys 4096=....mil polys That would help me alot to understand proper settings. thanx in advance artman Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted February 16, 2009 Advanced Member Report Share Posted February 16, 2009 Yep you're right. http://3dbrush.kriska.hvosting.net/forum/i...ost&p=10484 And those are the best cases, b/c it's hard to use 100% of the UV space. akira. Quote Link to comment Share on other sites More sharing options...
Advanced Member Pimpmymonkey Posted February 16, 2009 Advanced Member Report Share Posted February 16, 2009 When setting millions of polygons prior to paint it is written"number should be greater than texture pixels" How do I calculate that? Is it like 4096 x 4096 = 16 777 216? The maximum of the slider is 10 millions so I cannot set it to 17 millions... could anyone provide me a little "help table" like 2048 =....mil polys 4096=....mil polys That would help me alot to understand proper settings. thanx in advance artman But you can type in 17 million polys. 2048 x 2048 = 4,194,304 poly quads 4096 x 4096 = 16,777,216 poly quads P. Monk Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted February 17, 2009 Author Contributor Report Share Posted February 17, 2009 But you can type in 17 million polys Haha :lol: ...I didn't thought about typing,very lazy of me. Thanks for the tip, man. Quote Link to comment Share on other sites More sharing options...
Advanced Member Pimpmymonkey Posted February 17, 2009 Advanced Member Report Share Posted February 17, 2009 You're welcome. Have fun, P. Monk Quote Link to comment Share on other sites More sharing options...
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