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superman punch

Please add a bake

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hello 3D-Coat Developer

I've created a way to bake using the existing 3dcoat.

It would be nice to add this principle to 3dcoat by default.
 

Personally, I save 3dc file separately and call it when I need it. It is inconvenient.

The principle is exactly the size rendering you want with the WorldNormalMap.

Edited by superman punch
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59 minutes ago, AbnRanger said:

Are you trying to bake lighting into your textures?

 

Sorry ,That's not what I want.

I want a lighted rendering map with roughness and metality.

It is being implemented in the video attached to it.

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