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Reiteration of a feature suggestion involving stencils and UV Maps.


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I've suggested it before, but I have this idea that I feel would be awesome.   What if stencils could have a special UVmap made for them separate from the rendering UV, that was all stitched together, and even distorted, so that the stencil shrunk and grew smoothly on a creature body?   This UVmap could overlap itself, and not cause issues, and it wouldn't matter, it is just a guide for the stencils, not a rendering layout.   The final render would be mapped to the fragmented UV map designated to the final texture rendering.   This would help eliminate the appearance of breaks in the textures at seams, and allow the stencils to scale up and down smoothly on creatures that have a repeating texture over all their body, like scales or something.  Just a repeating thought I have had.

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