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Number of polygones skyrocks if I import an .obj!


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Hi,

If I import an .obj file with lets say 200k polygones and just use e.g. "flatten" for a short time, the number of polygones goes up to 2 millions (if I export the object). (Right now I import it to modo and then I just decrease the number of polygones to 10%.)

There is this "inc. res." increase resolution function, but why is there (beside smooth) not a "decrease resolution" function? Or did I miss it?

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Hi,

If I import an .obj file with lets say 200k polygones and just use e.g. "flatten" for a short time, the number of polygones goes up to 2 millions (if I export the object). (Right now I import it to modo and then I just decrease the number of polygones to 10%.)

There is this "inc. res." increase resolution function, but why is there (beside smooth) not a "decrease resolution" function? Or did I miss it?

When you import a polygon mesh in voxel room, it will be converted into voxels and is not a polygon mesh anymore.

The number you saw at the bottom of the screen is the triangle count of the (automatically)triangulated mesh of the voxel model(press "w" to view wireframe),

it's not like subdivision surfaces nor mesh tesslation, it's a totally different approach.

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