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[Fixed] Micro Vertex + UV sets = Textura crash


Go to solution Solved by Oleg Shapov,

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Please help.
I'm getting a crash when I start and select the option "Painting w/ Deep Displacement", then ticking "Import Tiles as UV Sets" in the Loading Object options panel.
I've tried it with a range of different options selected:
Low or high "Millions of Polygons"
ticked and unticked "smooth object"
Mapping type all three options
and small texture sizes: 1k, 0.5k
The models or the UVs don't seem to matter either, they can be high or low poly, or have a UDIM setup or not. 
The common factor in the crash is "Import Tiles as UV sets"
I can even tick then untick the "Import Tiles as UV sets" box and it will crash, even if I hit "cancel" to close the "loading object..." options box. The tick-box is cursed.

I assume UDIM to UV Sets has been functional for a while, it's not new in 3DCoat right? what am I doing wrong?

230823_MicroVertex_crash_01.PNG

230823_MicroVertex_crash_02.PNG

230823_MicroVertex_crash_03.PNG

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  • Carlosan changed the title to [Big] Micro Vertex + UV sets = Textura crash
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11 hours ago, Carlosan said:

You cant get crash at import if the model have overlapping uvs or nGons.

Thanks. I just tested a few different models in case I had that problem. I was pretty meticulous with the modeling and UVing. Same result - crash.
I also rolled back to version 2023 16. Same result - crash.

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  • Carlosan changed the title to [Fixed] Micro Vertex + UV sets = Textura crash

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