New Member sai3333 Posted November 3, 2023 New Member Report Share Posted November 3, 2023 I use 3DCoat for photogrammetry corrections. It's an amazing software. I want to move an OBJ with texture from the Painting room to the Sculpt room, modify its shape in the Sculpt room, and then return it to the Painting room. Is it possible to bring it back to the Painting room without doing retopology? The mesh of the OBJ is complex and of a large size, so I don't want to do retopology. Quote Link to comment Share on other sites More sharing options...
Oleg Shapov Posted November 6, 2023 Report Share Posted November 6, 2023 On 11/3/2023 at 3:40 AM, sai3333 said: I want to move an OBJ with texture from the Painting room to the Sculpt room You can bake a mesh from the Retopology/Modeling rooms into the Sculpt room using these functions: In the Sculpt room, enable this item: I don’t know how to do this from the Paint room without losing the topology. Quote Link to comment Share on other sites More sharing options...
Oleg Shapov Posted November 6, 2023 Report Share Posted November 6, 2023 This post was recognized by Carlosan! Oleg Shapov was awarded the badge 'Great Support' On 11/3/2023 at 3:40 AM, sai3333 said: I want to move an OBJ with texture from the Painting room to the Sculpt room You can try baking a paint object into a sculpt room using this functionality: Then re-baking the sculpt of the object into a paint object But the normal map will be changed. Quote Link to comment Share on other sites More sharing options...
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