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making cleaner panel lines on a sci fi aircraft


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vid in real time with narration

making panels in 3dcoat by creating a retopo mesh of strips that gets turned into a voxel lattice work which then gets subtracted from a main mesh. then some minor smoothing is done. then converted to mesh mesh cleaned and decimated.

the idea here is to make something that doesn't have the usual artifacts from drawing panels with a brush or forces you to cut your mesh up when with alot of panels that wouldn't work.

i also wanted a more consistent result. the good part of doing this was i could re do it when i wanted since it was made from two meshes that got boolean-ed. coats retopo room was essential with its tool set which is very robust. the mesh import tool in sculpt was also important. if someone has a better way im all ears.



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