Jump to content
3DCoat Forums
  • 1

Why is the mirrored side of the texture not the same?


Galnart
 Share

Question

10 answers to this question

Recommended Posts

  • 0
  • Member
1 hour ago, digman said:

I chose From Camera as the UV Island is closer to a flat rectangle that being a curved uv island. 

 a striped rectangle UV island would work best, like when you create a rectangle UV island for texturing a coke can. 

You do not have to use tiling as you can move the untiled texture over the uv island also.

On my end the textures are the same size on both sides of the gun model as shown in the video and lined up. 

If hand painting the uv island works best, use it or choose a different texture and use cube mapping. Cube mapping has several settings you can adjust as well.

 

Lining up the stencil on the UV island  in the texture editor then fill works well.

Thanks for helping out man!

Link to comment
Share on other sites

  • 1
  • Reputable Contributor

Worked with the stencil on my end.

Selected to tile the image.

Which also covers the UV texture editor window

Scaled the image to the size I wanted. 

Filled the uv island in the texture editor window.  

Is your Stencil seamless, I think it would be but asking to be safe. 

I am not sure why it is not working for you.

 

stencil.jpg

  • Thanks 1
Link to comment
Share on other sites

  • 0
  • Reputable Contributor

One Method:

In this case.

I created a simple smart material. 

Ortho mode.

Chose from From Camera projection.

Lined up the picture, increased the size.

Filled the stacked UV islands in the UV texture editor

Also, in Preferences selected under the Brushing tab----Prevent double painting over stacked UV islands.

Of course, the smart material can be more than simple, just made it to demonstrate. 

from camera.jpg

from camera2.jpg

stacked.jpg

Link to comment
Share on other sites

  • 0
  • Member
Posted (edited)

"Also in Preferences selected under the Brushing tab----Prevent double painting over stacked UV islands. " This i have already done, after you suggested it in my other thread :)

Cool texture you got there.

I just don't get why it mirrors weird when i paint with Stencils

It doesn't behave like that with regular brush strokes?

If you fill a stencil on one side, it becomes different on the other side and this doesn't occur with regular brush strokes, i just want to know why so i can avoid this behavior.

should i just avoid filling stencils with a mirror and call it a day, or is there another solution?

Edited by Galnart
Link to comment
Share on other sites

  • 0
  • Member
Posted (edited)
28 minutes ago, digman said:

Worked with the stencil on my end.

Selected to tile the image.

Which also covers the UV texture editor window

Scaled the image to the size I wanted. 

Filled the uv island in the texture editor window.  

Is your Stencil seamless, I think it would be but asking to be safe. 

I am not sure why it is not working for you.

 

stencil.jpg

Aaah then i understand :D Thank you!

 

Yeah, i think it was because the Stencil wasn't seamless

Gotta see if seamless stencil fixes it

If it should be working, then it's just me using it wrong

I just thought it was a weird behavior even if the stencil isn't seamless

It wasn't because the stencil wasn't seamless

It only does it with fill for some reason, if i paint the stencil with brush it works as intended

Edited by Galnart
Link to comment
Share on other sites

  • 0
  • Reputable Contributor

I chose From Camera as the UV Island is closer to a flat rectangle that being a curved uv island. 

 a striped rectangle UV island would work best, like when you create a rectangle UV island for texturing a coke can. 

You do not have to use tiling as you can move the untiled texture over the uv island also.

On my end the textures are the same size on both sides of the gun model as shown in the video and lined up. 

If hand painting the uv island works best, use it or choose a different texture and use cube mapping. Cube mapping has several settings you can adjust as well.

 

  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...