Member Galnart Posted March 17 Member Report Share Posted March 17 PaintGunStandard.3b Quote Link to comment Share on other sites More sharing options...
0 Member Galnart Posted March 18 Author Member Report Share Posted March 18 1 hour ago, digman said: I chose From Camera as the UV Island is closer to a flat rectangle that being a curved uv island. a striped rectangle UV island would work best, like when you create a rectangle UV island for texturing a coke can. You do not have to use tiling as you can move the untiled texture over the uv island also. On my end the textures are the same size on both sides of the gun model as shown in the video and lined up. If hand painting the uv island works best, use it or choose a different texture and use cube mapping. Cube mapping has several settings you can adjust as well. gun.mp4 Lining up the stencil on the UV island in the texture editor then fill works well. Thanks for helping out man! Quote Link to comment Share on other sites More sharing options...
1 Reputable Contributor digman Posted March 17 Reputable Contributor Report Share Posted March 17 Worked with the stencil on my end. Selected to tile the image. Which also covers the UV texture editor window Scaled the image to the size I wanted. Filled the uv island in the texture editor window. Is your Stencil seamless, I think it would be but asking to be safe. I am not sure why it is not working for you. 1 Quote Link to comment Share on other sites More sharing options...
0 Reputable Contributor digman Posted March 17 Reputable Contributor Report Share Posted March 17 One Method: In this case. I created a simple smart material. Ortho mode. Chose from From Camera projection. Lined up the picture, increased the size. Filled the stacked UV islands in the UV texture editor Also, in Preferences selected under the Brushing tab----Prevent double painting over stacked UV islands. Of course, the smart material can be more than simple, just made it to demonstrate. Quote Link to comment Share on other sites More sharing options...
0 Member Galnart Posted March 17 Author Member Report Share Posted March 17 (edited) "Also in Preferences selected under the Brushing tab----Prevent double painting over stacked UV islands. " This i have already done, after you suggested it in my other thread Cool texture you got there. I just don't get why it mirrors weird when i paint with Stencils It doesn't behave like that with regular brush strokes? If you fill a stencil on one side, it becomes different on the other side and this doesn't occur with regular brush strokes, i just want to know why so i can avoid this behavior. should i just avoid filling stencils with a mirror and call it a day, or is there another solution? Edited March 17 by Galnart Quote Link to comment Share on other sites More sharing options...
0 Member Galnart Posted March 17 Author Member Report Share Posted March 17 (edited) 28 minutes ago, digman said: Worked with the stencil on my end. Selected to tile the image. Which also covers the UV texture editor window Scaled the image to the size I wanted. Filled the uv island in the texture editor window. Is your Stencil seamless, I think it would be but asking to be safe. I am not sure why it is not working for you. Aaah then i understand Thank you! Yeah, i think it was because the Stencil wasn't seamless Gotta see if seamless stencil fixes it If it should be working, then it's just me using it wrong I just thought it was a weird behavior even if the stencil isn't seamless It wasn't because the stencil wasn't seamless It only does it with fill for some reason, if i paint the stencil with brush it works as intended Edited March 17 by Galnart Quote Link to comment Share on other sites More sharing options...
0 Reputable Contributor digman Posted March 17 Reputable Contributor Report Share Posted March 17 Here's the back. I do have to line up the back a little for it work since the uv island does not wrap all the way around. Quote Link to comment Share on other sites More sharing options...
0 Member Galnart Posted March 17 Author Member Report Share Posted March 17 (edited) Mirrored one seem to have different scale, doesn't happen if i brush it Seems to be the same way if i enable tiling the mirror side gets bigger Edited March 17 by Galnart Quote Link to comment Share on other sites More sharing options...
0 Member Galnart Posted March 18 Author Member Report Share Posted March 18 (edited) I thought it lined up perfectly when i filled inside texture editor apparently not Edited March 18 by Galnart Quote Link to comment Share on other sites More sharing options...
0 Member Galnart Posted March 18 Author Member Report Share Posted March 18 (edited) Doesn't seem to mirror if i do it this way anyway Edited March 18 by Galnart Quote Link to comment Share on other sites More sharing options...
0 Reputable Contributor digman Posted March 18 Reputable Contributor Report Share Posted March 18 I chose From Camera as the UV Island is closer to a flat rectangle that being a curved uv island. a striped rectangle UV island would work best, like when you create a rectangle UV island for texturing a coke can. You do not have to use tiling as you can move the untiled texture over the uv island also. On my end the textures are the same size on both sides of the gun model as shown in the video and lined up. If hand painting the uv island works best, use it or choose a different texture and use cube mapping. Cube mapping has several settings you can adjust as well. gun.mp4 1 Quote Link to comment Share on other sites More sharing options...
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Galnart
PaintGunStandard.3b
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