i'm working on a model of about 200.000 triangles (mid poly size) and I don't want (and need) to reduce the poly count as i'll use it in UE5 with nanite enabled.
I know i can import it in the paint room with no problems and make UV there but i need too the modeling tools of the retopo room.
I've tried to import it directly in the retopo room, it notifies me that it has more than 50.000 triangles. It works but the workflow is quite slow.
One day will the retopo room be merged with the paint room so it will be easy to work there with medium poly meshes too?
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Samuele
Hi,
i'm working on a model of about 200.000 triangles (mid poly size) and I don't want (and need) to reduce the poly count as i'll use it in UE5 with nanite enabled.
I know i can import it in the paint room with no problems and make UV there but i need too the modeling tools of the retopo room.
I've tried to import it directly in the retopo room, it notifies me that it has more than 50.000 triangles. It works but the workflow is quite slow.
One day will the retopo room be merged with the paint room so it will be easy to work there with medium poly meshes too?
thanks
Samuele
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