Member kravit Posted August 1, 2009 Member Report Share Posted August 1, 2009 Hey guys, I'm totally new here, So i was wondering if it was possible apply volumetric modeling to already sculpted zbrush model ? I've tried import low and high using import big mesh but it doesnt work. I got the low poly to import then i tried to import high poly mesh, but i couldn't find out how to make it show up. Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted August 1, 2009 Advanced Member Report Share Posted August 1, 2009 Hey guys,I'm totally new here, So i was wondering if it was possible apply volumetric modeling to already sculpted zbrush model ? I've tried import low and high using import big mesh but it doesnt work. I got the low poly to import then i tried to import high poly mesh, but i couldn't find out how to make it show up. Yes you can. On the start window, there is an folder icon: 1.Click on it and import your model. 2. Scale the model to fit your needs, you may also want to click subdivide button if you want. 3. Press "Enter" key on your keyboard Quote Link to comment Share on other sites More sharing options...
Member kravit Posted August 1, 2009 Author Member Report Share Posted August 1, 2009 Ive done this, but i cant workout how to edit the mesh now. I also cant delete the doted mesh below. Quote Link to comment Share on other sites More sharing options...
Advanced Member cuffins Posted August 1, 2009 Advanced Member Report Share Posted August 1, 2009 Hey lc8b105, Ive done this, but i cant workout how to edit the mesh now. I also cant delete the doted mesh below. hit ENTER greez, Rene Quote Link to comment Share on other sites More sharing options...
Member kravit Posted August 1, 2009 Author Member Report Share Posted August 1, 2009 haha i figured it out now. Just wondering if its true voxel model now ? Or do i still need to use subivisions ? Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted August 1, 2009 Advanced Member Report Share Posted August 1, 2009 haha i figured it out now.Just wondering if its true voxel model now ? Or do i still need to use subivisions ? Before hit enter key, it is polygon. After hit enter key, it is voxel now. Quote Link to comment Share on other sites More sharing options...
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