Advanced Member GED Posted March 12, 2010 Advanced Member Report Share Posted March 12, 2010 Ive been wondering if I can somehow do this in 3dcoat, not with multiple uv channels Im not bothered about that. I just want to see the image Im working with and paint parts of it on to the model? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 12, 2010 Report Share Posted March 12, 2010 Yes just go the Materials tab (the one with the texture thumbnails) and click the folder icon. Load your image into the Color box and you're ready to go. This is actually much better than the mudbox version because not only do you have more controls for your image, but the big deal is also loading a normal map and/or a specular map. This is great if you have sets of textures that you've exported from a program like Crazy Bump or Pixplant. If you'd like, here's 3 sets of brick textures I made including normal map, color, spec,and displacement): http://dl.dropbox.com/u/3083393/Bricks.zip (94MB) Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted March 12, 2010 Author Advanced Member Report Share Posted March 12, 2010 aha so there is, cool! there are so many features in 3dcoat I sometimes just dont know what to use them for. Quote Link to comment Share on other sites More sharing options...
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