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can 3dcoat do this?


GED
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Ive been wondering if I can somehow do this in 3dcoat, not with multiple uv channels Im not bothered about that. I just want to see the image Im working with and paint parts of it on to the model?

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Yes just go the Materials tab (the one with the texture thumbnails) and click the folder icon. Load your image into the Color box and you're ready to go. This is actually much better than the mudbox version because not only do you have more controls for your image, but the big deal is also loading a normal map and/or a specular map. This is great if you have sets of textures that you've exported from a program like Crazy Bump or Pixplant. If you'd like, here's 3 sets of brick textures I made including normal map, color, spec,and displacement):

http://dl.dropbox.com/u/3083393/Bricks.zip (94MB)

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