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General workflow question


Ghostdog
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Sometimes I find a doodle turns into something worth keeping but because I didn't plan ahead I end up with 'one big lump' in the paint room.

After laying down a quick skin on the attached I realised I'd like the 'bone' formations to be rendered with a metallic shader in my rendering prog.

Whats your next step to split away a material or polys to make it efficient to let a lazy-mat shader take care of something, so you can get back to painting?

Currently I can export .obj to Hexagon and play with shading domains but I get the idea I'm missing something obvious that would let me do this in 3DC :)

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