Advanced Member Ghostdog Posted April 11, 2010 Advanced Member Report Share Posted April 11, 2010 Sometimes I find a doodle turns into something worth keeping but because I didn't plan ahead I end up with 'one big lump' in the paint room. After laying down a quick skin on the attached I realised I'd like the 'bone' formations to be rendered with a metallic shader in my rendering prog. Whats your next step to split away a material or polys to make it efficient to let a lazy-mat shader take care of something, so you can get back to painting? Currently I can export .obj to Hexagon and play with shading domains but I get the idea I'm missing something obvious that would let me do this in 3DC Quote Link to comment Share on other sites More sharing options...
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