Member brook Posted April 30, 2010 Member Report Share Posted April 30, 2010 hey guys I have a few questions about retopo room. can you turn off the checker texture display on an imported retopo mesh. can you set transparency on the ref mesh or change the shader? and the same for the retopo mesh. I cant figure out how to change the shaders. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 1, 2010 Reputable Contributor Report Share Posted May 1, 2010 Go to the uv room and in the upper right section of the top menu is a drop down box select "No Checker" As far as I know you cannot set the transparency of the ref mesh but it is a requested feature. Next,this applies if you merged your model file as a voxel object... The default shader color can be changed dynamically by opening the color picker under the Windows/Popups. Adjust color to your taste. Again you have to be using the default shader. Shaders can be adjusted in the voxel room and will update in the retopo room. I do not think you can changed the default color if you imported your model as a reference mesh.(paint room) Quote Link to comment Share on other sites More sharing options...
Member brook Posted May 1, 2010 Author Member Report Share Posted May 1, 2010 thanks. i thought there was a way to turn it off. have not been in 3dc for a bit. well i kind of got the transparency to work by using the semi-transparent shader. had to convert my model to voxel as you said. but it looks like there is backface culling so if the resurf goes under the ref mesh you can't see it. got another question. is there a wireframe only display mode for the resurface mesh? Quote Link to comment Share on other sites More sharing options...
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