Jump to content
3DCoat Forums

Editing UV's question


Krasch
 Share

Recommended Posts

  • Member

Just wondering if there's some way I'm not seing in the manual, or if this is a feature than could be aded if it doesn't yet exist but...

Is there a way to edit the UV map with a texture displayed on the model that you can create?

For example, say you want to create a T-shirt, and have an area on the shirt where one could place a logo in a program like Photoshop without having it distort. I am of course aware one could paint directly on the model, but I'm thinking of the eventuality that some users of the model might lack 3d paint software.

I know one COULD move UV points around, render with a texture map, se if there is distortion, rinse and repeat as necessary using trial and error until the UV is smooth. I was just thinking that the ability to move the points in UV space and have the results immediately reflected on the model would allow for a much quicker workflow. There IS a checker function after all, it would seem fairly simple to allow for a custom image to be used in place of the standard checker patterns.

Link to comment
Share on other sites

  • 6 months later...
  • Member

Can you modify a file so that you can add your 'custom' checkers to the drop down list? I have two or three custom UV maps that I'd like to have available without having to navigate to them each time.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...