Member Heath_3d Posted August 31, 2010 Member Report Share Posted August 31, 2010 Hi, I think it would be great to have the ability to have retop groups be able to ignore/include the varios voxtree layers. At the moment one of the biggest issues I find with the voxel baking is that you get inadvertant baking of elements onto the wrong part of your retop mesh (eg. curtains being baked to the window as well as the curtain retop mesh). being able to exclude one voxel layer(eg the curtains) from a retop group(eg the window pane retop group) during the baking process would eliminate this problem. Quote Link to comment Share on other sites More sharing options...
Member martinni Posted August 31, 2010 Member Report Share Posted August 31, 2010 I agree, this is a really good idea especially for hard surface work Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted August 31, 2010 Contributor Report Share Posted August 31, 2010 Hi, I think it would be great to have the ability to have retop groups be able to ignore/include the varios voxtree layers. At the moment one of the biggest issues I find with the voxel baking is that you get inadvertant baking of elements onto the wrong part of your retop mesh (eg. curtains being baked to the window as well as the curtain retop mesh). being able to exclude one voxel layer(eg the curtains) from a retop group(eg the window pane retop group) during the baking process would eliminate this problem. you got 2 things to contrrol that.By combining the 2 you get full control. First, is hiding the voxel layers. Hidden voxel layers dont get baked(you probably know this already). Second thing is in the retopo menu there you got option "merge selected only",if you activate this and use "Select all faces from this layer" to select one or many layers you then have full control over what is baked. It works best using the Texture Baking tool . Quote Link to comment Share on other sites More sharing options...
Member Heath_3d Posted September 13, 2010 Author Member Report Share Posted September 13, 2010 you got 2 things to contrrol that.By combining the 2 you get full control. First, is hiding the voxel layers. Hidden voxel layers dont get baked(you probably know this already). Second thing is in the retopo menu there you got option "merge selected only",if you activate this and use "Select all faces from this layer" to select one or many layers you then have full control over what is baked. It works best using the Texture Baking tool . Thanks Artman, I'll check it out. Quote Link to comment Share on other sites More sharing options...
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