Advanced Member gbball Posted October 22, 2010 Advanced Member Report Share Posted October 22, 2010 It's got to be possible to do this...Not sure how, but it would really cool! Especially if you could then automatically retopo and maintain the painting for export. Maybe in version 4... :) -G Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted October 22, 2010 Advanced Member Report Share Posted October 22, 2010 The sculpture IS the painting. Use a different colour for every layer. Use the function copy to apply a thin layer of color. Quote Link to comment Share on other sites More sharing options...
Advanced Member jamie Posted October 22, 2010 Advanced Member Report Share Posted October 22, 2010 The mesh is being generated constantly, so you couldn't UV map it or apply paint to the vertices. The voxels could store color or shader information, but I doubt this is feasible with current hardware. Currently a voxel just needs to store its position in space, (x,y,z), but adding color per voxel would probably double this memory requirement (r,g,b ) at a bare minimum. And then the marching cubes (or whatever algorithm Andrew is generating the surface mesh with) would need to also take into account this extra data, so that would be slower too. Someday though... and it will be awesome! Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted October 23, 2010 Advanced Member Report Share Posted October 23, 2010 Quote Link to comment Share on other sites More sharing options...
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