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Painting directly on my Voxel sculptures


gbball
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It's got to be possible to do this...Not sure how, but it would really cool!

Especially if you could then automatically retopo and maintain the painting for export.

Maybe in version 4... :):) :)

-G

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The mesh is being generated constantly, so you couldn't UV map it or apply paint to the vertices.

The voxels could store color or shader information, but I doubt this is feasible with current hardware.

Currently a voxel just needs to store its position in space, (x,y,z), but adding color per voxel would probably double this memory requirement (r,g,b ) at a bare minimum.

And then the marching cubes (or whatever algorithm Andrew is generating the surface mesh with) would need to also take into account this extra data, so that would be slower too.

Someday though... and it will be awesome!

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