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gbball

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About gbball

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  • Gender
    Male
  • Location
    Toronto
  • Interests
    God, Drawing, sculpting, games, basketball, animation

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  1. This will be a very useful feature. Good work!
  2. gbball

    3DCoat 4.9 BETA testing thread

    Agreed, It would make sculpting with PBR shaders a lot better. Currently, I use matcaps for sculpting because they simulate this effect.
  3. gbball

    Scary M's Sketch book

    This is great!
  4. gbball

    3DCoat 4.9 BETA testing thread

    Is that in Voxel mode or Surface mode? Can you share a video? I tried to confirm, but wasn't 100% sure what I was looking for. I did notice that there was very brief period of time that it took for a Voxel sculpt to remesh when I got up to and around 1million polygons. But it was a fraction of a second while it remeshed the marching cubes.
  5. gbball

    3DCoat 4.9 BETA testing thread

    If I have problems with merging in Surface mode, I will usually switch to Voxel mode which always works properly.
  6. gbball

    3DCoat 4.9 BETA testing thread

    It's in the newest beta. You can find it in surface mode just above the new basebrush tool.
  7. gbball

    3DCoat 4.9 BETA testing thread

    2 other longstanding bugs that I should mention. 1 - in the retopo room, when using the point, faces tool. If you assign delete polygons, delete edges, or collapse to the CTRL or CTRL+SHIFT action, it will perform the action of that tool, but it does so as though you're pressing CTRL. This isn't usually the desired outcome. For example, if i want to delete one or two polygons, I will have to swith tools instead of using the modifier because the modifier will delete everything. 2 - If I do a smooth all immediately after extruding, the extrusion will be lost and the smooth all will happen on the un-extruded version of the mesh.
  8. gbball

    3DCoat 4.9 BETA testing thread

    @Rygaard The brush alphas worked for me, but I used png, not tiff. Also, I encountered a bug where the brush effects I tried to add to the CTRL modifier were all applied to the regular brush function.
  9. gbball

    3DCoat 4.9 BETA testing thread

    I haven't tried with an alpha yet, but did you try with turning on the different falloffs? I'll check too to see if I get similar results.
  10. gbball

    3DCoat 4.9 BETA testing thread

    Whoa, this universal brush engine looks pretty cool! Only just starting testing it, but I can see a lot of potential for some very powerful new brushes. The alpha generator is pretty awesome too. I don't know if I've ever seen anything like this before. Will it be possible to add in new effect types? Is that something you could expose through scripting? That way people could add gravity effects, fracture effects and the like...Also, for the rotate effect, it would be nice to define the axis(x,y,z,custom) and position (xyz position relative to the centre of the brush) of the rotation effect
  11. It's because the pbr shaders have a bumpiness value that is too high. It sometimes gets amplified when you bake it onto your retopo mesh.
  12. gbball

    New Curves Beta

    Thanks my friend, I appreciate it!
  13. gbball

    3DCoat 4.9 BETA testing thread

    Sounds great, just for clarity will we be able to work step up and down through subdivision levels on retopo objects? This would be great!
  14. I will try this as well.
  15. I've noticed this too. It's very annoying.
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