Member Dele Posted December 20, 2010 Member Report Share Posted December 20, 2010 Hi guys, I've been working on texturing some low res game models and I'm finding it kind of tedious to lay down base colors. I just want to quickly fill polygons with a solid color separated onto different layers. Basically I just want to click on a polygon and have it fill with the selected color. Is this possible? I've looked through the docs and forums here a bit, but can't seem to find a way to do this. Currently I either hide polygons I don't want to paint and then manually paint the visible polygons, or I fill the whole model with a color and then go back and erase the areas I don't want the color to be. Both of these methods are quite time consuming though. It would dramatically speed things up if I could just click and fill polygons. If it's not possible, any ideas for a better workflow? Thanks Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted December 20, 2010 Advanced Member Report Share Posted December 20, 2010 press 'E' and select the last icon to the right, the triangle. That should do what you want. 1 Quote Link to comment Share on other sites More sharing options...
Member Dele Posted December 20, 2010 Author Member Report Share Posted December 20, 2010 Ah I see, it's a type of brush. I was thinking about it all wrong, trying to find a type of fill. 'doh Thanks 3DArtist! That's exactly what I was looking for. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted December 20, 2010 Advanced Member Report Share Posted December 20, 2010 No problem. Quote Link to comment Share on other sites More sharing options...
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