Jump to content
3DCoat Forums

"more on heights"


kirkl
 Share

Recommended Posts

  • Advanced Member

I come to 3dcoat mostly for per-pixel texture painting. For sculpting I prefer Zbrush. I usually send my model to 3dcoat in a middle subdivision level together with a 32 bit displacement map.

Painting in 3dc is more convenient generally except one thing: "more/less on heights" works not so intuitive and understandable as in Zbrush. In Zbrush with a different imbed factor I can reach more controllable brush behavior.

While painting on heights I often need to imbed the brush a bit deeper while keeping the same "on heights" behavior. In a word I think we need something that would control a smoothness of a mask, maybe with a pen pressure connection or something.

An ability to paint not just on pixels but on a real surface with a brush behavior connected to a surface curvature and similar to a real brush on a real canvas is a key feature and still realized not good enough in 3dcoat.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...