Advanced Member stusutcliffe Posted January 15, 2012 Advanced Member Report Share Posted January 15, 2012 Ive Unrapped my UVs and only just noticed all the letters on the Complex checker are reversed.Will this affect anything later on!( Normal Maps) I flipped it on the u axis and it went the right way round.Just wondering why it was inside out. Quote Link to comment Share on other sites More sharing options...
Psmith Posted January 16, 2012 Report Share Posted January 16, 2012 We need to know things like whether you have imported this object - which application it came from, etc., before we can determine anything definite. Greg Smith Quote Link to comment Share on other sites More sharing options...
Advanced Member stusutcliffe Posted January 16, 2012 Author Advanced Member Report Share Posted January 16, 2012 I brought it in as an 0bj ( pretty sure the normals were the right way round as it was an obj that I had already textured and used) Then converted to voxels, sculpted in vox and LC, retopoed manually then unwrapped. Like i said I flipped them so everything is fine.Im just curious at what went awry along the way. ( The original OBJ has been "around the houses" its been to HEX, Carrara, Meshmixer,Sculptris, its a sought of a test piece.But ultimately it is just an OBJ. Would flipped normals manifest themselves in Voxels?) stu Quote Link to comment Share on other sites More sharing options...
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