New Member kosmarnik Posted March 13, 2012 New Member Report Share Posted March 13, 2012 Hi! I'm evaluating 3dcoat for use with 3d scan data. I have a mesh with vertex color but need to bake it into a texture. 3d coat has recently added vertex color imports, and it does import them properly, but Ivery confused on the workflow needed to convert them to textures :| Any help would be appreciated! Thanks! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted March 14, 2012 Report Share Posted March 14, 2012 I haven't tested this with scan data but I'll be trying it soon myself. I would say load the sculpture, make sure you're using the Default shader, Retopo in the Retopo room and set up the UV, then Merge to the Paint room from the Retopo menu. Quote Link to comment Share on other sites More sharing options...
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