Advanced Member johnnycore Posted April 18, 2012 Advanced Member Report Share Posted April 18, 2012 Hi there, I would like to suggest some UV-tools that I find to be missing in 3DCoat. Transfer UV-tool: I would like to be able to transfer the UV's of one object onto another one independent of topology/polycount. You can use this for many things: - xNormal requires the same UV-Set for Vector Displacement baking, transfering the high poly UV's onto the low poly UV's would be a nice feature when you want to generate Vector Displacement in xNormal - Quickly create UV's of a model based on a template mesh and use it as a starting point See attachment video of an example I've made in Maya. Copy UV islands from one UV-set to another: In 3DCoat I am not able to copy a UV island from one UV-set to another, I am able to move them but not copy them. This can come in handy for texture projections, I use this technique alot for architecture. At some parts I use a tileble texture and on some parts I project some grime/dirt spots which I project ontop of my tileable texture. TransferUV.zip Quote Link to comment Share on other sites More sharing options...
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