I did a fresh install Blender 4.5.3. The app is broken. I'm using 3dcoat 25.09. Using the cube as a simple import it appears in 3dcoat (Per-Pixel Painting) it appears as if base color or normals are missing.
Import by Microvertex Painting it appears as a sphere (no sub added). Smart Material is broken using imported object. Everything works in Blender 4.4.
Attached screen shots from 3dcoat.
First picture 3dcoat image Blender 4.5.3
Second picture 3dcoat image Blender 4.4
Third picture 3dcoat image Blender 4.5.3
So I had to take a few days off for health and work stuff. I come back and can't remember exactly what I did with the brushes for the figures roughness channel. So as much as I'd like to spend time trying to recreate the effect I did for the head UDIM I just don't have the patience nor the memory of what exactly I did.
So my idea is to create a full body fill of sorts but not sure how to go about it. I want to pick a "pore" type of alpha and apply it throughout the entirety of the figures UDIM's so Head, Torso and Limbs. I know there is a way, probably a smart filter but the setup box that comes up has me confused so thought I'd reach out for some guidance.
Thanks so much
Richard
@Carlosan
" There is a specific version of 3DCoat build only for shoes design. It is a private development. "
Say What?! Unbelievable. I mean what's the difference in toolsets? And why isn't it in the main package? If I may ask. Wow. cool news.
@Gorbatovsky
The option sais: "snap the polygons generated". But it does not.
Instead it snaps all vertices, from every polygroup, even invisible. (the whole Model gets flattened, with undo impossible.)
-I am pretty sure you want only the new patch to be snapped? Because this damages the whole Model, like it is now.
Please test the file
and thx for the quick reply
smart retopo tool.3b
I only remember this tuto
And this challenge
Anton time ago show the work of this artist
Was a good one, because printed shoes looks as a promised future
Sidenote: there is a specific version of 3DCoat build only for shoes design. It is a private development,
Maybe @Dmitriy Nos know more about it and can share you a builod to take a look.
Dear community. I have a plan to make a shoe design tutorial in 3DCoat that utilizes various tools (the more the better). The purpose for this tutorial is to promote 3DC (of course) and teach myself to sculpt shoes -specifically. I'm aiming for all kinds of shoes, old school cowboy boots to modern sci-fi-ish sneakers, with outlandish patterns, holes etc, modern surfaces (and anything inbetween). I think the modern sneakers are harder to pull off, so if anyone has some tips on how to create intricate 3D patterns that intertwine, and flow into each other, or, are just easy to distribute in a controlled way. Please chime in with some ideas. To be clear:
I'm looking for any and all tools within 3DCoat that are suited for this task (shoe design). Thank you.
fun fact: All of my attempts at creating cool shoes in 3DCoat have failed so far, I got mushy, smoothed out, characterless results. I'm missing something because it's totally possible to pull off.
Here are some refs I gathered, but Pinterest is flooded with A.I. images of non-existent shoes.
Hello everybody!
@Gorbatovsky
The Smartretopo Tool is the best retopo Tool I think. I prefer to use small sculpt parts and not the whole model for retopo, to do one part at a time.
-Snapping affects the whole Model, please have a look: (click to play)
I hope you are all doing well
Don't know what's going on, but I'm getting a lot of artifacts/broken meshes in Surface mode, with Auto-subdivide on in brush settings. It's affecting any sculpt I start.
In version 2025.09 it was happening from time to time, in 2025.11 it is very frequent - brush stroke type doesn't matter.
Not sure where to ask this. I own 2022.57 and wondered if anyone can tell me some of the benefits of upgrading to 2025. Thank you. I only use it from time to time when I get inspired.
And please do not forget:
A user desperately needs the ability to select and move multiple layers at once. This is a basic functionality, a 101 need for any painting/texturing software.
Currently in 3D Coat painting/texturing, a user can not properly organize the layer stack effectively and quickly at any time, having to painstakingly move layers one by one e.g. to put them into a group after the fact.
It already works beautifully inside the Sculpt Tree. Would be crucially needed for Paint Layers as well.
Source...
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